Game Programming

3D Game Programming All in One (Course Technology PTR Game by Kenneth C. Finney

By Kenneth C. Finney

Take the plunge from in basic terms enjoying video games to truly growing your personal video games. 3D online game Programming multi function takes you thru the method step by step. It offers the guideline, examples, improvement rules, and, maybe most significantly, the particular instruments had to create your individual 3D video game. it's the simply publication that covers every one element of constructing a 3D online game in a hands-on educational type. It serves as a logical moment step after the 2nd online game production innovations lined in video game Programming multi functional (159200136X).

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Extra info for 3D Game Programming All in One (Course Technology PTR Game Development Series)

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Some of the things we will do with scripts in this book include scoring, managing players, defining player and vehicle behaviors, and controlling GUI interfaces. Following is an example of a Torque script code fragment: // Beer::RechargeCompleteCB // args: %this - the current Beer object instance // %user - the player connection user by id // // description: // Callback function invoked when the energy recharge // the player gets from drinking beer is finished. // Note: %this is not used. rechargeRate); } // Beer::OnUse // args: %this - the current Beer object instance Team LRN 17 18 Chapter 1 ■ Introduction to 3D Game Development // %user - the player connection user by id // // description: // Callback function invoked when the energy recharge // the player gets from drinking beer is finished.

1 Think Tanks—a 3rd PPOV action game made by BraveTree Productions using the Torque Game Engine. Team LRN 3 4 Chapter 1 ■ Introduction to 3D Game Development adventure games play like interactive books or stories, where you as the player decide what happens next, to a certain degree. Text adventures evolved into text-based games with static images giving the player a better idea of his surroundings. Eventually these merged with 3D modeling technology. The player was then presented with either a first- or third-person point of view of the scene his character was experiencing.

Shapes and Animation A library manages the display and animation of shape models in the world. This library's shape resource class can be shared between multiple shape instances. The shape class manages all the static data for a shape: mesh data, animation keyframes, material lists, decal information, triggers, and detail levels. An instance class manages animation, rendering, and detail selection for an instance of a shape. The instance class uses the thread class to manage one of the concurrently running animations on an instance.

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