By Robert Klaßen
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For example, trace(hoursWorked) sends the value of the variable hoursWorked to the Output panel in test mode. You can also check and set the variable values in the Debugger in test mode. For more information, see “Using the trace statement” on page 79 and “Displaying and modifying variables” on page 72. Naming a variable A variable’s name must follow these rules: • It must be an identifier (see “Terminology” on page 26). • It cannot be a keyword or an ActionScript literal such as true, false, null, or undefined.
ActionScript follows a precise hierarchy to determine which operators to execute first. For example, multiplication is always performed before addition; however, items in parentheses take precedence over multiplication. So, without parentheses, ActionScript performs the multiplication in the following example first: total = 2 + 4 * 3; The result is 14. But when parentheses surround the addition operation, ActionScript performs the addition first: total = (2 + 4) * 3; The result is 18. When two or more operators share the same precedence, their associativity determines the order in which they are performed.
So, without parentheses, ActionScript performs the multiplication in the following example first: total = 2 + 4 * 3; The result is 14. But when parentheses surround the addition operation, ActionScript performs the addition first: total = (2 + 4) * 3; The result is 18. When two or more operators share the same precedence, their associativity determines the order in which they are performed. Associativity can be either left-to-right or right-to-left. For example, the multiplication operator has an associativity of left-to-right; therefore, the following two statements are equivalent: total = 2 * 3 * 4; total = (2 * 3) * 4; For a table of all operators and their precedence and associativity, see Appendix B, “Operator Precedence and Associativity,” on page 787.