Game Programming

AI in computer games by Nareyek A.

By Nareyek A.

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In addition to handles, the Win32 API introduces a variety of new and different data types that you might find strange at first. All Win32 data types appear in uppercase, so they are easily identifiable. For example, a fairly simple and commonly used Win32 data type is RECT, which represents a rectangle structure. There is also an HWND data type, which represents a handle to a window. Win32 is chock full of data types, so it’s futile to try and cover them all in one place. Instead, you’ll learn about new data types as you encounter them throughout the book.

If there is one tool to recommend buying, the compiler would be the one; this is mainly because you can find surprisingly good shareware graphics and sound editors out there. Please see Appendix B for more information about the different compilers and development environments available for Windows game development. Learning the Basics of Game Creation Workshop The Workshop is designed to help you anticipate possible questions, review what you’ve learned, and begin learning how to put your knowledge into practice.

Following are some Hungarian notation prefixes commonly used in Windows programming: • i—integer • b—Boolean (BOOL) • sz—string • p—pointer • h—handle • w—unsigned • dw—unsigned • l—long terminated by zero short integer (WORD) long integer (DWORD) integer BOOL, WORD, and DWORD are commonly used Win32 data types. Applying Hungarian notation is very simple. For example, an integer count might be named iCount, whereas a handle to an icon might be named hIcon. Similarly, a nullterminated string storing the name of a sports team might be named szTeamName.

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