Game Programming

Android Game Recipes: A Problem-Solution Approach by Jerome DiMarzio

By Jerome DiMarzio

Android video game apps tend to be the most well-liked form of Android apps within the quite a few Google Play, Amazon Appstore and different Android app shops. So, past the Android online game tutorials in the market, what a couple of day by day convenient and entire code reference for Android online game builders?

Android online game Recipes is your first, trustworthy video game coding reference for latest Android online game apps. This booklet offers effortless to keep on with actual international online game code difficulties and options, together with resource code.

This booklet covers code recipe recommendations which are universal to 2nd online game improvement difficulties corresponding to designing a video game menu, collision detection, relocating characters, relocating backgrounds and extra. This booklet additionally comprises how one can paintings with participant enter, easy methods to upload a number of degrees, how you can create online game pix for various monitor answer, and the way to paintings with machine sensors.

After analyzing and utilizing this booklet, you should have the templated code snippets, strategies and frameworks to use for your online game app layout to construct your online game, customise it, after which promote it at the Android app shops.

Show description

Read or Download Android Game Recipes: A Problem-Solution Approach PDF

Similar game programming books

Sams Teach Yourself Game Programming in 24 Hours

Sams train your self online game Programming in 24 Hours demystifies online game programming by way of offering transparent, functional classes utilizing C/C++, the common in online game programming. The ebook specializes in the home windows API to build video games for the home windows platform and discusses online game conception, together with double-buffered pix, sprite animation, and digitized sound results and tune.

Unity 4

A seat-of-your-pants guide for development enjoyable, groovy little video games fast with team spirit four. x evaluate study the fundamentals of the solidarity 3D online game engine by way of construction 5 small, sensible video game initiatives discover simplification and generation concepts that would make you extra profitable as a video game developer Take harmony for a spin with a refreshingly funny method of technical manuals intimately cohesion is without doubt one of the greatest online game engines on the earth, delivering the person with more than a few vital instruments that they should convey their rules into truth.

Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings (Lecture Notes in Computer Science)

This e-book constitutes the refereed complaints of the fifth overseas convention on video games and studying Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016. The 27 revised usual papers awarded including 14 poster papers have been rigorously reviewed and chosen from fifty five submissions.

Additional info for Android Game Recipes: A Problem-Solution Approach

Example text

Within onExit(), I am killing some background music that is playing in my game. Again, you add whatever code you need to perform your housekeeping to onExit(). The important part of the method is that is returns a Boolean. A result of true means that everything has been taken care of and the game is good to exit, while a result of false will need to be handled further before the game can exit. Listing 4-9. stop(); return true; }catch(Exception e){ return false; } } Tip The onExit() method can be anywhere in your project as long as it has visibility to everything that you want do within it.

PostDelayed(new Runnable() { @Override public void run() { } }, GAME_THREAD_DELAY); } } Now place all of the housekeeping code, the code to launch the game Activity, and the code to kill the main Activity in the run() method of the new runnable object (see Listing 3-5). CHAPTER 3: The Splash Screen 45 Listing 3-5. finish(); } }, GAME_THREAD_DELAY); } } Finally, after all of the housekeeping activities are completed, change the GAME_THREAD_DELAY from 999 seconds to 1 second, forcing it to launch the game Activity, as shown in Listing 3-6.

Listing 2-16. titlescreen, context); } } The onSurfaceCreated() method for using OpenGL ES 2/3 is a bit lighter on code. 0f); } In OpenGL ES 2/3, the background color is being cleared out. This is really an optional step, as the entire screen area should be filled with game graphics anyway. Now, let’s move on to the onSurfaceChanged() method. 33 34 CHAPTER 2: Loading an Image The onSurfacedChanged() Method The onSurfacedChanged() method is going to handle all of the setup that is needed to display your images.

Download PDF sample

Rated 4.90 of 5 – based on 33 votes