Game Programming

Beginning Android 4 Games Development (Beginning Apress) by Mario Zechner

By Mario Zechner

Starting Android four video games improvement bargains every thing you want to subscribe to the ranks of profitable Android video game builders. you will commence with online game layout basics and programming fundamentals, after which development towards growing your personal easy video game engine and playable online game that works on Android 4.0 and past units. it will offer you every little thing you want to department out and write your individual Android video games. the capability person base and the good selection of obtainable high-performance units makes Android an enticing objective for aspiring video game builders. Do you've got an grand notion for the following break-through cellular gaming title? Beginning Android 4 Games Development will assist you kick-start your venture. The e-book will advisor you thru the method of creating a number of instance video games for the Android platform, and contains quite a lot of subject matters: the basics of Android video game improvement focusing on Android 1.5-4.0+ units The Android platform fundamentals to use these basics within the context of creating a video game The layout of second and 3D video games and their winning implementation at the Android platform What you’ll research the way to manage and use the advance instruments for constructing your first Android four or previous model game app the basics of video game programming within the context of the Android platform the right way to use the Android's APIs for pictures, audio, and person enter to mirror these basics find out how to increase 2nd video games from scratch, in keeping with the Canvas API and OpenGL ES the way to create a full-featured 3D online game how you can post your video games, get crash experiences, and help your clients tips to entire your personal playable second OpenGL video games Who this e-book is forThis booklet is for individuals with a simple wisdom of Java who are looking to write video games at the Android platform. It additionally bargains info for knowledgeable video game builders concerning the pitfalls and peculiarities of the platform. desk of Contents Android, the hot child at the Block First Steps with the Android SDK video game improvement one hundred and one Android for video game builders An Android online game improvement Framework Mr. Nom Invades Android OpenGL ES: a gradual advent 2nd video game Programming methods large Jumper: A second OpenGL ES video game OpenGL ES: Going 3D 3D Programming methods Droid Invaders: the Grand Finale complex ideas from most modern SDK Publishing Your online game

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The manager allows you to install the following types of components: Android platforms: For every official Android release, there’s a platform component for the SDK that includes the runtime libraries, a system image used by the emulator, and any version-specific tools. SDK add-ons: Add-ons are usually external libraries and tools that are not specific to a platform. Some examples are the Google APIs that allow you to integrate Google maps in your application. USB driver for Windows: This driver is necessary for running and debugging your application on a physical device on Windows.

At the end of the day, though, it is up to you to take it all one step further. With all this information, you can move on to the reason you’re reading this book in the first place: developing games. Chapter 3 Game Development 101 Game development is hard—not so much because it's rocket science, but because there’s a huge amount of information to digest before you can actually start writing the game of your dreams. On the programming side, you have to worry about such mundane things as file input/output (I/O), input handling, audio and graphics programming, and networking code.

For now, we’ll simply create an empty workspace somewhere. Eclipse will then greet you with a welcome screen, which you can safely ignore and close. This will leave you with the default Eclipse Java perspective. You’ll get to know Eclipse a little better in a later section. For now, having it running is sufficient. Installing the ADT Eclipse Plug-In The last piece in our setup puzzle is installing the ADT Eclipse plug-in. Eclipse is based on a plug-in architecture used to extend its capabilities by third-party plug-ins.

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